Posts Tagged ‘RPG’

BioWare love

Wednesday, February 3rd, 2010

Just a short post to say I’m top-hat deep in the Dragon Age & Mass Effect worlds/universe and loving (almost) every moment of it! :)

Now if I can only get my ME2 Collector’s Edition to install without issues …

The end of Titan Quest: Immortal Throne

Saturday, June 20th, 2009

How was it? I have no idea. I beat Titan’s Quest, but couldn’t make myself complete the last chapter of Immortal Throne.

The game has a lot of stuff to appreciate: Shadow effects, unique monsters, a solid cohesive theme of ancient Greece and plenty of action.

Action. Maybe it was an overload of that which finally got to me. I dunno.

When uninstalling it I noticed that I installed it June 2008, the same time I installed TES IV: Obivion and Sacred Gold.

I keep telling myself I’ll get back to them, but who knows when that will be. When you start to amass too many unbeaten games, I suppose you get more fickle about completing them.

The Witcher:Rise of the White Wolf

Monday, December 1st, 2008

View leaked console port trailer

View (currently) the ‘crack in the wall’ teaser

From what I can tell, CD Projekt Red is doing the Blizzard ‘thing’ and teasing fans with what three titles they’re currently working on. The first link is to a user posted video where one of their developers is talking about his work on the console port, the second is a link past their age gate where, at the moment, there are three cracks in the wall.

The user posted video should be considered a leak as forum moderators were frantically removing links to the video as soon as they came across it. Though CD Projekt Red personnel claim that posts are not deleted, posts do indeed go missing. Those who quickly posted the video either found their post(s) deleted or edited to remove the link. In the past I’ve had one or two of my posts be deleted for various reasons. One was because I poked fun at a mod. I guess he didn’t appreciate my humor or realize the policy of not removing posts.

Lastly, here is a forum thread where I’m guessing the devs meant to incite the famed Blizzard fan fervor for their latest announcement. Instead it’s dissolving into conspiracy theories ranging from ‘PC as the target platform’ abandonment to soaking up fix suggestions for the PC version and releasing it on consoles.

Personally, I’m just bummed out that the improvements they’re putting into the console won’t be coming to the PC.

That post was made before they made the official announcement that they have three projects. One of which is the console port, but of the other two no mention has been (officially) made. So, my disappointment is on hold, but the holding the breath thing isn’t much fun either.

Let’s hope Tuesday brings some awesome news, because at this point I’m barely staying optimistic. But for now I am; really. I keep reminding myself of what they did for their first release customers (free EE pack) and hope they’ll do the same again.

Wheel of Time

Thursday, November 13th, 2008

View Article

From the article:

Film studio Red Eagle Entertainment plans to adapt the immensely popular Wheel of Time fantasy novels into videogames.

These will be developed in-house alongside the big-screen productions, according to VentureBeat – and Red Eagle plans to deliver a new game with every film based on the franchise it releases.

There are even plans for spin-off massively-multiplayer online game.

Sweet!

Let’s hope they don’t pull a Dungeons & Dragons with this franchise…

Titan Quest

Monday, October 6th, 2008

I bought this several months back, about the time I bought The Elder Scrolls IV: Oblivion, but was saving it until I could play with friends. I have several games installed that I either haven’t spent much time playing or only really play multi-player. So I decided I’d go through and remove games/apps that I don’t use so my backups would be more manageable.

I nuked the last FEAR expansion as I haven’t beat the first one, I nuked Quake 4 as I already beat it, etc, etc.

Then I got to Titan Quest. I wouldn’t have bought it had I not heard good things about it, but I wanted to see if this was something I was going to shelve for another handful of months or something I’d keep installed for a while.

Here is how the description on Amazon.com reads:

* Includes all patches on disc
* Epic adventuring in the ancient world
* Stunning 3D graphics, with an amazing level of detail and realism
* Addictive, fast-action gameplay
* Custom, definable character classes and modifiable skills

Depending on the person, all of those could be true. It’s unfortunate for any game to be compared to it’s predecessors, but that’s the reality: you have to offer something new, something fresh or at least something just as good to keep the ‘buzz’ going after coming off of a great series.

With that said, how does Titan Quest stack up to other Diablo clones? I won’t try to review it in depth as there are far better reviews already out there.

What’s different

First off the story is different. As you’d expect, it’s a different game. Instead of a dark medieval fantasy story revolving around heaven and hell with demons and angels, the setting is of ancient mythical Greece. The Titans and the Greek gods.

As such, the various weapons & armor, storyline and bestiary match the setting.

The skill trees are varied enough which let you create your own custom class and you’re allowed to choose between male and female characters. The story begins in Greece so you begin the game as a Greek. No real surprise there.

Until you level up for the first time, everyone’s character plays the same. After that the skill trees open up and you get to pick how you advance: stats and skills are fully customizable.

The graphics are noticeably crisp and the water looks pretty good. I have yet to see a game where the water looked truly real (Crysis does pretty good in this area), but for what it is I liked the effects (ripples, reflections, etc).

When you or another being move through plant life it reacts accordingly. Spell casting effects are nice and impact effects are also well done.

I have to admit I was a little disappointed that fields didn’t catch fire when I ran through them with a lit torch, but that’s asking a bit much. ;)

If you’ve never read a review of Titan Quest and you skill your first monster wielding some wicked cool looking weapon, you may be expecting a Diablo style loot drop: a random item from a loot table based on your character lvl, difficulty lvl and monster type. Guess again!

Whatever you see the monster holding or wearing becomes yours for the taking! That is very cool.

Later on as you near a cave you may notice there is no doorway to click on or portal to take you inside. You uh, just walk inside. :)

What’s the same

This is a hack-and-slash game directly inspired from Diablo 1 & 2. If you had someone play Diablo 1 on your left, and someone play Diablo 2 on your right while you played Titan Quest in the middle, it would be obvious they fit in the same genre.

The interface is similar and fighting is pretty much point and click. It does get a little more complex than that when dealing with crowds, but for the most part it’s the same.

What’s to dislike

There is a lot more I could say about what I like, but I’ll mention what I didn’t like so much about Titan Quest. This really has more to do with the company and less with the game.

One is the copy protection choice.

By choosing to have the game exhibit random “bugs” during use of an unauthorized copy (even for legitimate backups), Iron Lore received a lot of bad press from users of illegal copies which is believed to have seriously hurt their sales and reputation.

By using that bonehead method of “protection” they inconvenienced customers and earned a lot of bad press. I specifically mention the customers as I believe that many of the bugs that needed to be fixed were likely due to working around the copy protection.

Two is their response. No remorse for including the DRM at all.

Summary

This game is playing great so far (about 3 hrs in), and when it’s all said and done I can honestly see this game lasting 80+ hours as me and friends coop our way through another great adventure.

It’s a shame Iron Lore had to go and make the choices they did. It would have been great to have them around to make a TQ2.

The Witcher has been unleashed!

Tuesday, September 16th, 2008

According to various sources, including the developers, today The Witcher Enhanced Edition is released.

They’ve mentioned that the update pack for the original release will be available on Sept 19th. Pretty awesome of them to do this and make things right with their customers. Hopefully they will forever avoid EA.

The Witcher Enhanced Edition

Sunday, September 14th, 2008

I’ve been looking forward to this game for a long time now and now it’s sooo close to being released. :)

One of the more interesting features of the game is mentioned in the product description page:

…in an epic, action-packed narrative in which his decisions have a major impact on how the story plays out.

The neat way they do this (according to reviews) is by having the ramifications of your choices show up much later in the storyline. I’m hoping this will add to the replay value.

I also like the mention that there is no true Good and Evil, no Black and White sides in this world. It’s a lot like our own.

With a release date of September 16th, it’s right around the corner. :D