Posts Tagged ‘ripoff’

Creative Director for Tomb Raider: Underworld speaks out

Saturday, January 17th, 2009

View forum thread

Because I am no longer an employee of Crystal Dynamics (yes, I was one of the 30) I am now free to post. as long as I don’t break any of the usual confidentiality agreements, which I won’t. I wasn’t going to post, but there is too much being said that I don’t feel is right to go unanswered. Although I haven’t read anything bad about me personally, some of the misinformation out there can lead to conclusions that I have lied about one thing or another, and I don’t want that impression to stand.

The other thread mentioned in a previous posting is still very active:

I’m one of the 30 who got fired by Eidos, ask away – page 116

I read page after page one day this week until I realized it was entirely too close to my alarm going off for work. I then linked it here and basically forgot about it. I got what I was looking for, confirmation that loyal fans or even first time customers got the short end of the stick: no additional content for PC users. Only the XBox 360 users will get the content.

Eric makes additional comments on that page regarding whether the content was cut before or after Microsoft was contacted about the DLC.

I blame Eidos and Eric for the ‘exclusive’ terms of the deal, after all, we know how Microsoft is.

Tomb Raider – 40% of DLC was ripped from TR:U?

Wednesday, January 14th, 2009

According to a user on tombraiderforums.com, 40% of the DLC was originally intended to be used in Tomb Raider:Underworld.

A few asked if the DLC was part of the game itself. Ask anyone who is part of it and if they are honest they will tell you around 40% of the DLC was meant to be in the game itself, originally. But it was decided later on to take out those parts because they were expecting most sales on the 360 and the DLC the way it looked at the time was looking to be a bit ‘thin’.

and …

However the poor sales for the 360 was a bit of a shock and the 360 exclusive now everyone knows was a huge mistake. Guess what, the guys who made that mistake are still working at Eidos. And Eidos will lose lots of money on it when they release it. Hence the stalling.

Freaking figures.

Starcraft 2 to cost $150!

Sunday, October 12th, 2008

The latest news on the Starcraft 2 front is that they decided to break one game into three and charge you approximately $50 for each one.

Simply ludicrous.

If that was not enough, the geniuses at Blizzard want the action “fast paced” and and are removing units from multiplayer to keep players from “turtling” their way through a match. Another stupid move.

If my opponent wants to “turtle” then I can just hit those areas with an area-of-effect attack and get him to come out that way.

This is just nuts. Way to milk the customer. I mean, what the hell!? Is everyone just freaking evil these days!?

We have swarms of greedy publishers shoving SecuROM down our throats and then we have other developers/publishers milking a franchise like this. Agh! The frustration just keeps on … mounting …

Ever feel cheated?

Wednesday, September 10th, 2008

Visit the FAIL Blog

I saw this recently and was immediately reminded of the experience of being a little kid and looking at toy boxes with amazement. I’d beg my Mom for it and get it home only to find out that enthusiasm only gets you so far.

fail owned pwned pictures
see more pwn and owned pictures