Posts Tagged ‘Eidos’

Creative Director for Tomb Raider: Underworld speaks out

Saturday, January 17th, 2009

View forum thread

Because I am no longer an employee of Crystal Dynamics (yes, I was one of the 30) I am now free to post. as long as I don’t break any of the usual confidentiality agreements, which I won’t. I wasn’t going to post, but there is too much being said that I don’t feel is right to go unanswered. Although I haven’t read anything bad about me personally, some of the misinformation out there can lead to conclusions that I have lied about one thing or another, and I don’t want that impression to stand.

The other thread mentioned in a previous posting is still very active:

I’m one of the 30 who got fired by Eidos, ask away – page 116

I read page after page one day this week until I realized it was entirely too close to my alarm going off for work. I then linked it here and basically forgot about it. I got what I was looking for, confirmation that loyal fans or even first time customers got the short end of the stick: no additional content for PC users. Only the XBox 360 users will get the content.

Eric makes additional comments on that page regarding whether the content was cut before or after Microsoft was contacted about the DLC.

I blame Eidos and Eric for the ‘exclusive’ terms of the deal, after all, we know how Microsoft is.

Tomb Raider – 40% of DLC was ripped from TR:U?

Wednesday, January 14th, 2009

According to a user on tombraiderforums.com, 40% of the DLC was originally intended to be used in Tomb Raider:Underworld.

A few asked if the DLC was part of the game itself. Ask anyone who is part of it and if they are honest they will tell you around 40% of the DLC was meant to be in the game itself, originally. But it was decided later on to take out those parts because they were expecting most sales on the 360 and the DLC the way it looked at the time was looking to be a bit ‘thin’.

and …

However the poor sales for the 360 was a bit of a shock and the 360 exclusive now everyone knows was a huge mistake. Guess what, the guys who made that mistake are still working at Eidos. And Eidos will lose lots of money on it when they release it. Hence the stalling.

Freaking figures.

Tomb Raider reinvented, again?

Tuesday, January 13th, 2009

According to Eurogamer.net, Lara Croft is likely to get a makeover for the next Tomb Raider game.

“We need to look at everything as we develop the next game,” said Eidos bigwig Robert Brent. “Look at how Batman changed succesfully, from the rather sad character of the Michael Keaton era to the noir style of The Dark Knight.” Making the next game “darker”

Although I’ve never played it, Tomb Raider:Angel of Darkness was hacked to pieces by reviewers and users alike.

If the story evolves that way, then fine, but don’t force it in an unnatural way. This sounds like chasing a theme that was a natural fit for a comic book character whose past and purpose were synonymous with darkness. Lara Croft for me was about adventure and exploration, everything else was sort of what you “fell” into.

The word “bigwig” in the quote says it all for me. Had this come from Toby Gard or someone from the writers team, it would likely hold more sway. Instead, it comes from the CFO. I understand the guy is all about money, that’s his job after all, but I’m really hoping that he doesn’t get his way for the sequel.

Other articles:

Update (01/15/09):

One of the people laid off was the creative director. He’s the guy responsible for the cut material making it’s way into the DLC and also for the direction the game went.

See this link from videogamesblogger.com for more information.

Tomb Raider – A flashback of fun

Monday, January 12th, 2009

Boy, those were the days.

I was as hooked on video games then as I remain today, only I had fewer titles to demo and more time to play the ones I had.

When Tomb Raider came along I was playing games like Duke Nukem 3d, Doom II, Warcraft II, etc. This was my first taste of a 3rd person action/adventure game and I loved it.

Looking back I can’t recall whether I had the demo or the full version, but it’s long lost by now.

If you’re having trouble remembering what it looked like, I found this on YouTube:

The music of course isn’t the original, but the opening menu and first level brought back instant memories.

When I heard they were putting out a new Tomb Raider game (Tomb Raider: Underworld, aka TR:U or tru) I wasn’t immediately interested as I was playing (and still am) The Witcher. After seeing this trailer, I became very interested:


Tomb Raider: Underworld Thailand Trailer (HD)

Ah yes, the demo! I wanted to see for myself whether this game was truly as good as it it’s supposed to be. Right before the Christmas holidays kicked in I grabbed the TR:U demo and decided I’d go back and check out the last two games in the series while I was at it.

Thankfully I also got my hands on an XBox 360 controller which made playing the games so much better.

Before playing TR:U, the last TR game I played was the first one. Wow, what an experience. Yeah, there were definitely times I yelled “NO!” at the monitor when I made a jump I didn’t mean to do, but I usually chalk that up to me getting used to the game. I still chalk it up to that even after beating the demo a time or two. :)

I enjoyed TR:Legend and TR:Anniversary just as much, although I am thankful that the controls were changed from TR:Legend – I just find the camera up/down control very awkward.

Even so, I bought it and TR:U so I can get the full story. With TR:U in my collection and TR:Legend hopefully arriving this week, I was really bummed out to see this news come across my feed reader last week:

Complete shock to me.

I think the game is awesome, and I’ve only played the demo! I like this quote from the comments page for the last link:

Disappointed? Have they not played even the demo of their own game?

To be fair, I’ve only played the demo. I’ll have to followup to this post with my endgame impressions. I’m really hoping the game wasn’t artificially ended so they could use the rest as DLC as many users have claimed (link is just one example).

Even more disappointing is that the DLC sounds like it will be for the XBox 360 only. Yay for your customers Microsoft.

Demos:

More info:

Oh yeah, I haven’t said anything about TR:Anniversary yet …

I’ll let this review speak for me.

Lastly I’ll say that Eidos brought back Toby Gard to work with Crystal Dynamics for TR: Legend and gave him the role of lead designer for TR:Anniversary. Toby Gard conceived the idea of Tomb Raider and designed the original incarnation of Lara Croft. According to Wikipedia, Toby “served as cinematics director for Tomb Raider: Underworld, and was credited alongside Eric Lindstrom for the story”.

Little wonder all three games have high ratings. :)